Requires Phoenix 3.11.00 Official Release and V-Ray Next Official Release for 3ds Max 2015 at least. You can download official Phoenix and V-Ray from If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.
Set the Emit mode to Volume Brush (you will be prompted with a message box letting you know that in order for the Volume Brush mode to work you need to set the object to Non-Solid, click on the Make Non-Solid button) and animate the Brush Effect from 100% at frame 13 to 0% at frame 14. Using the Volume Brush mode the volume of the emitter object will be gradually filled with liquid and in this way giving us a lot more particles to work with.
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Now that we have the scene setup we need to render it out. By default the Phoenix Liquid Simulator will be rendered as mesh, though in this case we would like to render out the simulation as particles.
You will notice that the particles look too dense and burn out. In order to bring back some of the detail let's select the Particle Shader and set the Point Alpha to 0.01 and the Shadow Strength to 0.
As we have already simulated the particles' RGB channel - we would want to use that for the color of our particles. In order to do that we would need a way to read this channel and tell the Particle Shader to use it.
Rendering the result looks like this - not quite what we're after. It currently colors the particles using the velocity vector and the result is similar to what you will see in a 'Normals' render element.
Turn on Remap Color from the Particle Texture options and set the Use Color Component to Length. This way the texture will use the speed of the particles, which is the length of the velocity vector.
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cebas thinkingParticles for 3ds Max 2018 has got greater speed and flexibility OpenVDBShape, SurfaceForce, WaterLevel and ShapeCutter Operators. This application is used in film and gaming industry for adding special effects. With this tool you can simulate various different elements like rain, explosions, smoke and fire etc. SurfaceForce Operator allows you ro create force field and also lets you replace the particles directly. WaterLevel is the new particle generator which offers many creative ways to spawn particles. The new OpenVDBShape operator is the latest lightning fast surfacer offering an optimized multi-threaded approach to the surface generation with great flexibility as well as filtering options. All in all cebas thinkingParticles for 3ds Max 2018 is an impressive plug-in for creating particle effects in the film and gaming industry. You can also download Itoo Forest Pack Pro 6.1.1 for 3ds Max.
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Modern X-ray Free Electron Laser (XFEL) technology provides the possibility to acquire a large number of diffraction patterns from individual biological nano-particles, including proteins, viruses, and DNA. Ideally, the collected data frames are high-quality single-particle diffraction patterns. However, unfortunately, the raw dataset is noisy and also contains patterns with scatterings from multiple particles, contaminated particles, etc. The data complexity and the massive volumes of raw data make pattern selection a time-consuming and challenge task. Further, X-rays interact with particles at random and the captured patterns are the 2D intensities of the scattered waves, i.e. we cannot observe the particle orientations and the phase information from the 2D diffraction patterns. To reconstruct 2D diffraction patterns into 3D structures of the desired particle, we need a sufficiently large single-particle-pattern dataset. The computational methodology for this reconstruction task is still under development and in need of an improved understanding of the algorithmic uncertainties.
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